Friday, October 30, 2009

Kry Previews: Left 4 Dead 2

Left 4 Dead 2 has been a game mired in controversy since its public debut at E3 in June. The long anticipated Left 4 Dead 2 Demo hit this week for preorders, and I eagerly soaked up everything in it. Though I never really hopped on the boycott bandwagon, I understood and agreed with a lot of the complaints. My research and the demo experience, though not perfect, have left me with a mostly positive impression for its November release.

The exception to this, and the most negative thing about the demo, was the absolutely awful handling of the release by Valve. The demo was delayed five or six times over an approximately one day stretch, with no official word on the matter whatsoever except an expected release time on a Steam community group. Honestly, it was kind of like chasing a carrot on a stick, with some delays not being posted until 5 minutes before the release date. This kind of PR is absolutely unacceptable, no matter what the product or company.

With that rant out of the way, onto the demo! The first two maps of The Parish, which is the fifth and final campaign, are showcased. This is our first time playing L4D in daylight. Besides that, many new gameplay elements are showcased, including: the new special infected, a dynamic panic event, as well as new guns, bombs, and melee weapons. These all add a refreshing amount of variety to a game that had threatened to become stagnant. But, what really psyches me up about the game is trying out the new gore system firsthand; it’s a marked improvement over Left 4 Dead and other zombie games (except, perhaps, Dead Space) in its... attention to detail.

The in-game issues with the L4D2 demo are small and strange. Playing the demo, I get the sneaking suspicion that it’s an Xbox game on PC. Not only do I keep hearing sounds that I know are from Microsoft, but also the field of view perspective is messed up; it’s zoomed in too far. The weapons take up a lot more of the on-screen real estate, which is a negative change. Lastly, L4D2 does not improve upon the loathed server selection system of L4D, and already, poor latency servers have ended games early for me.

Still, the demo makes a strong case for the game. It will very likely be what L4D1 should have been when it came out. And, if you pre-order the 4-pack of L4D2, you can score the game for $34 each, a very solid acquisition. The demo is released to the regular public on Steam next week, and on Xbox the following week. You'll have my full impressions on the game in a future entry.

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